I went into this with no idea of how far-reaching the ramifications might be, only knowing that this was one of the most frequent complaints we heard about Borderlands 1 and that my own experience with the PC version of BL1 had been soured by the narrow FOV. The views and opinions expressed in this article are those of the author and do not necessarily reflect the official policy or position of Gearbox Software or any of its individual members outside of the author.Īs a UI Programmer on Borderlands 2, I championed the effort to make FOV a player-adjustable setting in the PC version of Borderlands 2. Gearbox Software projects are created by a diverse range of individuals spanning a spectrum of different backgrounds, interests, objectives and world views. ![]() ![]() ![]() Inside the Box serves as a forum for individuals involved in the production of Gearbox Software content to share personal motives, methods, process and results.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |